Even though we will never to see this in the big screen, one animation creator has decided to give you the cinematic feel of this battle.
Animator Michael Habjan has released a 4 part animation featuring your favorite Comic-Book characters, The Hulk battling off with Dc’s Superman.
The first video was dropped nearly 7 years ago, and he has been releasing the video in random for the last years. Yesterday he released what might be the final cut of his series which you can check out below.
The animator had to say this for his project;
Typically, I work out the models and rigs first, then get to animating a shot. For this project I spent the first few months on enhancements and changes to the character models, as well as the desert environment. Also switched renderers, from mental ray to V-Ray, so had to take time learning how to use that. Once models are at a state where the character proportions are set, I block out a the bulk of the action. It’s rough and changes drastically as work progresses. I don’t have storyboards ore even a clear choreography set out..but rough ideas evolve, things get added and get refined and improve. When animation on a shot is good enough, I do cloth sim on the characters (hulk pants and superman cape, which can take a while to a good simulation. On this project I also did a massive amount of frame by frame model corrections, to get the muscle and anatomy deforming somewhat realistically, which is a lot of work on bloated muscle bound character like the Hulk. Once it’s good I render that, which takes approximately one hour per frame, so about one day per second of animation usually. While it’s rendering I work on animating another shot, and try to have it ready for render when the previous shot is finished. I took more time into polishing the animation doing several passes or more till it was ‘good enough’. Reference footage is usually used when possible to. Then I bring into compositing and try to make it all look as good as I can. Looking at it now it’s both better than I had thought it would turn out a year and a half ago and worse than I would like it to be. Still trying to work out how to get better quality renders and environments, but that leaves me with lots to improve on for the next one. Plus I’m sick of working on it and wanted it to be done last year. Anyway this was a lot of work so please don’t copy and re-upload to your channel passing it off to be yours.
Project specs: Two computers, started with same I used for part 2, then the older one crapped out half way through, so got a new better one, an i7-393 3.2 ghz 64 GB RAM. Was needed anyway to render 1080 hd.. had a hard time rendering some shots even with it.
Pretty cool isn’t it? Make sure to check out his Youtube Channel.